MCUI — Margination
A series of design initiatives for a complex internal pricing tool — usability testing, rule editing, curves, roles & permissions, and bulk actions.
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Featured work crafted to solve real business problems
Product Design
A series of design initiatives for a complex internal pricing tool — usability testing, rule editing, curves, roles & permissions, and bulk actions.
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A Chakra-based design system rebuilt from foundations — token architecture, component audit, and structural refinements. Includes DESIGN.md documentation for LLM readability and Figma MCP integration for AI-assisted workflows. Ongoing work across every team.
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A full UX redesign of the PokerStars loyalty rewards widget — from journey mapping and discovery through card-based iterations, usability testing, and developer handoff.
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A cross-functional product initiative designing a Databricks Player Behaviour dashboard to surface actionable insights for PokerStars stakeholders. In progress.
Read More →Visual Design & Animations
Game loading animation, promotional banners for partnerships and campaigns, and a Photoshop template system producing three standardised game icon formats with animated SVG hero banners.
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I'm a solution-oriented Product Designer (UI) with end-to-end design ownership, currently working at Flutter Entertainment (PokerStars Casino) in Dublin, Ireland — UX certified by Dublin City University.
I work across the full design process: from research and discovery through wireframing, prototyping, and handoff. My toolkit spans Figma, Adobe Creative Suite, and a hands-on AI workflow — I use Claude for research synthesis, documentation, and design reasoning; Figma MCP to connect AI directly to my design files; and Cursor for rapid prototyping.